I’ve been meaning for some time to write about two things: (1) EA’s stunt over introducing the Taliban into Medal of Honor as a playable faction, and their subsequent u-turn; and (2) the pending US Supreme Court case over games classification in California. In both cases, I am v interested in what these developments mean for the freedom of creative and political expression in games.
Now I don’t need to, because Ian Bogost has written a very thoughtful post on Gamasutra about these issues. If you have 5 minutes, I’d encourage you to read it.
(via Jim Rossignol at RockPaperShotgun)