Australia, Steam and consumer legal rights in video games

If you decide you don’t want your purchased Steam, Xbox Live or Apple iOS game anymore, or if it doesn’t work as promised or at all, what rights do you have legally? I get such questions a LOT.  While there is a body of law about this area of consumer protection, sadly there is little in… Continue reading Australia, Steam and consumer legal rights in video games

Avoiding the Tiny Death Star: reducing risks of a published game being canned

I just read about Disney deciding to pull NimbleBit’s excellent Tiny Death Star from the Apple and Google Play app stores, apparently without prior warning to NimbleBit.  So I thought I’d write a few thoughts on what should a developer do to make it less likely that a a publisher can pull the developer’s game.  Here goes…