The Tetris Company has won a court case against the developer of an iOS Tetris clone – this is a really significant legal development in fighting clones, so I’m quite excited about it. The case is here and is reported on extensively by the 1709 copyright law blog (via Rosie Burbidge – thanks!), which I recommend you read,… Continue reading Tetris wins the first legal victory against clones
This is the third of my series of posts called 20 Contract Questions, addressing some of the most commonly asked contract questions I’m asked as well as the key matters I think you need to know to help you negotiate and manage a contract successfully. So we’ve talked previously about what a contract is and… Continue reading 20 Contract Questions: how do I read and write a contract?
This is going to be a relatively short post, because two other writers have already a lot of my work for me. Step 1: read Rob Fahey’s editorial on Gamesindustry.biz: “How to control free-to-play spending?” Step 2: read this Wall Street Journal feature: “Mom, please feed my apps!” Step 3: let’s have a quick chat…
Hi everyone – sorry for a delayed May games law update. Blame the Queen’s Diamond Jubilee which gave us a 2 day national holiday here in the UK (maybe it’s disloyal to blame the Queen? Oh well). Here goes:
I gave a presentation last year to Social Gaming 2012 about virtual goods practice and law – somehow I didn’t put it up on Gamer/Law. Here we go: