I’ve been thinking recently that this blog is (hopefully) quite good at discussing games and law, but not really so much just games. So, I’ll try to write a bit more about games from time to time.
One way I decided to do that, is every month, to write about a stray thought which hits me while playing games and which I find interesting (you can make your own mind up). To go with the ‘observations’ theme, I’m also going to have a go at posting a different picture of a thought-provoking games landscape for each post (this month: Stalker).
So, here’s games observation #1: the last time that I can remember playing a game where I felt that the consequences of my actions extended beyond me (and my immediate team) was Freespace 2. It was a brilliantly realised space sim with a gripping ‘scifi opera’ storyline and it did a great job of making you realise, emotionally as well as intellectually, that the survival of billions of people depended on your success. Then, here’s the observation bit: Freespace 2 was released in 1999. Why hasn’t any game managed to do that since?
(Image credit: GameSpot)Thoughts on a postcard (or the comments thread), please…
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