
So, here’s games observation #1: the last time that I can remember playing a game where I felt that the consequences of my actions extended beyond me (and my immediate team) was Freespace 2. It was a brilliantly realised space sim with a gripping ‘scifi opera’ storyline and it did a great job of making you realise, emotionally as well as intellectually, that the survival of billions of people depended on your success. Then, here’s the observation bit: Freespace 2 was released in 1999. Why hasn’t any game managed to do that since?
(Image credit: GameSpot)Thoughts on a postcard (or the comments thread), please…
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